


Unfortunately modelling for enemies leaves a lot to be desired – most have blurred edges and undefined features, although they do at least move in a realistic manner. It’s not quite Killzone-level s, but it’s decent enough to make you feel immersed. The main character’s models are actually among the highlights – things like guns look good and shoot realistically reload animations are smart and Mason/Woods look at their hands when interacting with the environments. This is a world full of paranoia and espionage and that does come across well – at least for as long as the story lasts, since it wraps up before going anywhere significant.Īs the product of an obviously rushed development cycle, Declassified is a graphically messy game that isn’t one to show off what the Vita is capable of – yet it certainly does have elements that are worth commending. World-building is at least slightly stronger, but mostly due to the fact that Declassified pulls on the prior narrative beats set up by previous titles. Even the game’s final ‘boss’ is a disappointment due to the fact he’s never seen prior to you shooting him in the face, even though he has ties to the overall Black Ops narrative.

It doesn’t help matters that there’s no character development either – Mason and Woods are completely unlikeable mercenary jerks who spout stupid one-liners yet say little else while mission briefings come from an un-named narrator between levels.
